- Just as the monsters appear on screen, a dial clock called “Mog Clock” appears in the middle of the bottom half of the screen and a red ring surrounds the player’s character with a radius of about 3 meters.
- The Crux system allows players to jump through various gates throughout XIII-2. Players will see a drastic change, based on their choices. This would also go towards the multiple endings of the game.
- Players will be presented with a puzzle-like problem in a void between dimensions.
- The player will be presented with a series of “dialogue trees” when talking to non-player characters (NPCs).
Cocoon – a utopia in the sky. Its inhabitants believed their world a paradise. Under the Sanctum’s rule, Cocoon had long known peace and prosperity. Mankind was blessed by its protectors, the benevolent fal’Cie, and believed that tranquil days would continue forever. Their tranquillity was shattered with the discovery of one hostile fal’Cie. The moment that fal’Cie from Pulse – the feared and detested lowerworld – awoke from its slumber, peace on Cocoon came to an end. Fal’Cie curse humans, turn
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